Ping was initially a term used in active sonar technology, and it described the time it took for a sound to be sent and received between sender and target. A optimized ping time means you have a more responsive connection for latency-sensitive apps like online games. Ping measures the time it takes to make a round trip time between your computer and the Need for Speed: Shift 2 Unleashed server, and it is typically measured in milliseconds. Your ping time measures how long it takes for data packets to get from your device to the Need for Speed: Shift 2 Unleashed server. Ping is a measurement of the reaction time of your internet connection. This way you can see where your connection is going, and how it's impacting your performance. With wtfast, you get real-time statistics on your connection to Need for Speed: Shift 2 Unleashed, which changes every time a packet is sent to and from the server! wtfast gives you detailed and nuanced stats on your Need for Speed: Shift 2 Unleashed session. Wtfast is a true networking diagnostic and improvement application. These in-game ping meters are useful for getting an approximate idea of your internet latency, but they are only a rough measurement tool and do not allow you to fix your connection. In-game ping meters tend to work similarly, showing you a snapshot or an average of your overall session. What if you are driving optimizeder than the speed limit, but your car only shows your 'average' speed? Do you think you will get a speeding ticket if your dashboard says you're under the speed limit, but you are traveling optimizeder than the speed limit? Now imagine that your car only shows you an average of your speed, not your actual speed at any given moment. Imagine that your internet speed is a bit like driving a car. Rubberbanding is confusing for you and your opponents, and it definitely takes the fun out of the game. While you see it as a rubberbanding effect, other players may see your character as idle or motionless, which is commonly seen on players who are experiencing heavy lag. Your action may also appear differently to other players. Then for just a couple of seconds, you suddenly appear in front of the enemy and… BAM! You're the one who gets shot and killed instead. You’re hiding from your enemy and just about ready to shoot. This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game. It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding either the server is overloaded, or players have high ping. This often occurs in FPS or similar games that have a large number of people per multiplayer server. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency. This is extremely annoying, especially with Need for Speed: Shift 2 Unleashed and online games with optimized-paced ‘twitch’ mechanics. Rubberbanding is one of the major problems most gamers encounter when playing online games.
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